AI Insights · Timothy · January 2022
Top 5 Slime Games in the UK: Q4 2021 Performance
Explore the performance of the top 5 slime games in the United Kingdom during Q4 2021, including their trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 slime games in the United Kingdom saw varying performance trends across downloads, revenue, and active users. Here's a detailed look at each app's metrics:
Super Slime Simulator From Dramaton LTD, this app experienced a peak in weekly revenue at $826 in late October. Weekly downloads surged mid-quarter, reaching 32.9K, while active users fluctuated, peaking at 152.5K in late October before dropping to 93.4K in early December and then recovering to 131.9K by the end of the year.
Slime Simulator Time :ASMR DIY Published by Tap2Fun Limited Partnership, this app's weekly downloads peaked at 3.7K in late October. Active users followed a similar trend, reaching 12.3K in the same period and ending the quarter at 10.6K.
Goo: Slime simulator, ASMR Exomind LTD's app saw a peak weekly revenue of $962 in early November. Download trends showed significant variability, peaking at 5.8K in late October. Active users experienced a significant rise to 8K in the same week before declining to 2.5K by the end of December.
Fluid Simulation Developed by Pavel Dobryakov, this app had steady weekly revenue, peaking at $387 in the last week of December. Downloads saw a notable increase in late October, reaching 4.5K. Active users peaked at 7.8K in the same period and ended the quarter at 4.5K.
Virtual Slime Cider Software LLC's app had a peak weekly revenue of $105 in mid-December. Downloads showed an upward trend, peaking at 3.1K in late October. Active users followed a similar pattern, peaking at 5.8K in late October and ending the quarter at 5.3K.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.